JESS¿
Main Admin
CRUEL WOMAN
Posts: 328
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Post by JESS¿ on Dec 8, 2012 23:29:14 GMT -8
Check it out hereTrue Neutral Human Ranger/Rogue (2nd/2nd Level)Ability Scores:Strength- 14 Dexterity- 17 Constitution- 13 Intelligence- 14 Wisdom- 11 Charisma- 13 Alignment:True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Primary Class:Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast. Secondary Class:Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item. Detailed Results:Alignment: Lawful Good ----- XXX (3) Neutral Good ---- XXXXXXXXXXXX (12) Chaotic Good ---- XXXXXXXXX (9) Lawful Neutral -- XXXXXXXXXXXXXXXX (16) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25) Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22) Lawful Evil ----- XXXXXXXXXXXXXXXX (16) Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25) Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXX (22) Law & Chaos: Law ----- XXX (3) Neutral - XXXXXXXXXXXX (12) Chaos --- XXXXXXXXX (9) Good & Evil: Good ---- (0) Neutral - XXXXXXXXXXXXX (13) Evil ---- XXXXXXXXXXXXX (13) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXXXXXXXX (12) Elf ------ XXXXXXXX (8) Gnome ---- XXXXXX (6) Halfling - XXXXXXXXXXXX (12) Half-Elf - XXXXXXXX (8) Half-Orc - XXXX (4) Class: Barbarian - (-6) Bard ------ XX (2) Cleric ---- (-6) Druid ----- XXXX (4) Fighter --- (0) Monk ------ (-23) Paladin --- (-23) Ranger ---- XXXXXX (6) Rogue ----- XXXXXX (6) Sorcerer -- XX (2) Wizard ---- (-4)
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BUBBLES
Main Admin
Scary Little Girl
sociopath
Posts: 97
MINI INFO - D.O.B.: no
MINI INFO - OCCUPATION: no
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Post by BUBBLES on Dec 9, 2012 20:52:06 GMT -8
well i was bored too... really...
Neutral Good Elf Bard/Sorcerer (1st/1st Level)
Ability Scores: Strength- 11 Dexterity- 15 Constitution- 11 Intelligence- 16 Wisdom- 14 Charisma- 10
Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race: Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Primary Class: Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Secondary Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXX (17) Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20) Chaotic Good ---- XXXXXXXXXXXXX (13) Lawful Neutral -- XXXXXXXXXXXXXX (14) True Neutral ---- XXXXXXXXXXXXXXXXX (17) Chaotic Neutral - XXXXXXXXXX (10) Lawful Evil ----- XXXXXXXXXXXXX (13) Neutral Evil ---- XXXXXXXXXXXXXXXX (16) Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos: Law ----- XXXXXXXX (8) Neutral - XXXXXXXXXXX (11) Chaos --- XXXX (4)
Good & Evil: Good ---- XXXXXXXXX (9) Neutral - XXXXXX (6) Evil ---- XXXXX (5)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXXXXXXXX (14) Gnome ---- XXXXXX (6) Halfling - XXXXXX (6) Half-Elf - XXXXXXXXXXXXXX (14) Half-Orc - XXXX (4)
Class: Barbarian - (-4) Bard ------ XXXX (4) Cleric ---- (-4) Druid ----- (0) Fighter --- (-4) Monk ------ (-19) Paladin --- (-21) Ranger ---- (0) Rogue ----- (-2) Sorcerer -- XXXX (4) Wizard ---- XXXX (4)
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KEIKO TAKAHASHI
Civilian
LAPD OFFICER
Posts: 46
MINI INFO - GENDER: Female
MINI INFO - D.O.B.: 14 MARCH 1983
MINI INFO - OCCUPATION: LAPD Police Officer
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Post by KEIKO TAKAHASHI on Jan 5, 2013 20:30:50 GMT -8
Wow, that took some time.
You Are A:
Neutral Good Human Bard (2nd Level)
Ability Scores: Strength- 12 Dexterity- 9 Constitution- 11 Intelligence- 12 Wisdom- 13 Charisma- 12
Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23) Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19) Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18) True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21) Chaotic Neutral - XXXXXXXXXXXXXXXXX (17) Lawful Evil ----- XXXXXXXXX (9) Neutral Evil ---- XXXXXXXXXXXX (12) Chaotic Evil ---- XXXXXXXX (8)
Law & Chaos: Law ----- XXXXXXX (7) Neutral - XXXXXXXXXX (10) Chaos --- XXXXXX (6)
Good & Evil: Good ---- XXXXXXXXXXXXX (13) Neutral - XXXXXXXXXXX (11) Evil ---- XX (2)
Race: Human ---- XXXXXXXXXXXXXX (14) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXXXX (10) Gnome ---- XXXXXXXXXX (10) Halfling - XXXXXXXXXXXX (12) Half-Elf - XXXXXXXXXXX (11) Half-Orc - (0)
Class: Barbarian - (-8) Bard ------ XXXXXX (6) Cleric ---- (-2) Druid ----- XXXX (4) Fighter --- (0) Monk ------ (-19) Paladin --- (-23) Ranger ---- (-2) Rogue ----- (-2) Sorcerer -- XX (2) Wizard ---- XX (2)
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Post by MIKE on Jan 5, 2013 23:30:55 GMT -8
You Are A:
Lawful Good Human Cleric (3rd Level)
Ability Scores: Strength- 13 Dexterity- 12 Constitution- 13 Intelligence- 15 Wisdom- 13 Charisma- 15
Alignment: Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
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SPIKE
UNKNOWN ENTITY
Flakey McFlaken
SEXY BEAST
Posts: 23
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Post by SPIKE on Jan 6, 2013 9:07:42 GMT -8
Lawful Good Human Paladin (3rd Level)
Ability Scores: Strength- 13 Dexterity- 15 Constitution- 12 Intelligence- 16 Wisdom- 16 Charisma- 16
Alignment: Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26) Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21) True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20) Chaotic Neutral - XXXXXXXXXXXXX (13) Lawful Evil ----- XXXXXXXXXXXXXX (14) Neutral Evil ---- XXXXXXXXXXXXX (13) Chaotic Evil ---- XXXXXX (6)
Law & Chaos: Law ----- XXXXXXXXXXXX (12) Neutral - XXXXXXXXXXX (11) Chaos --- XXXX (4)
Good & Evil: Good ---- XXXXXXXXXXXXXXX (15) Neutral - XXXXXXXXX (9) Evil ---- XX (2)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXX (4) Elf ------ XXXXXXXXXXXX (12) Gnome ---- XXXXXXXXXXXX (12) Halfling - XXXXXXXXXXXX (12) Half-Elf - XXXXXXXXX (9) Half-Orc - XX (2)
Class: Barbarian - (-21) Bard ------ (-17) Cleric ---- (-6) Druid ----- (-15) Fighter --- (0) Monk ------ (-2) Paladin --- XXXX (4) Ranger ---- XX (2) Rogue ----- (-10) Sorcerer -- (0) Wizard ---- XX (2)
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Post by anima on Jan 6, 2013 10:56:10 GMT -8
Meep, joining in on the fun
You Are A:
Chaotic Good Halfling Cleric (2nd Level)
Ability Scores: Strength- 12 Dexterity- 12 Constitution- 14 Intelligence- 12 Wisdom- 16 Charisma- 13
Alignment: Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Race: Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.
Class: Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
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Post by jace on Feb 3, 2013 9:31:24 GMT -8
Lawful Neutral Human Sorcerer (2nd Level)
Ability Scores: Strength- 11 Dexterity- 14 Constitution- 11 Intelligence- 11 Wisdom- 12 Charisma- 13
Alignment: Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXX (15) Neutral Good ---- XXXXXXXXXXXX (12) Chaotic Good ---- XXXXXXXXXXXXXX (14) Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19) True Neutral ---- XXXXXXXXXXXXXXXX (16) Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18) Lawful Evil ----- XXXXXXXXXXXX (12) Neutral Evil ---- XXXXXXXXX (9) Chaotic Evil ---- XXXXXXXXXXX (11)
Law & Chaos: Law ----- XXXXXXXX (8) Neutral - XXXXX (5) Chaos --- XXXXXXX (7)
Good & Evil: Good ---- XXXXXXX (7) Neutral - XXXXXXXXXXX (11) Evil ---- XXXX (4)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXXXX (8) Elf ------ XXXXXXXXXX (10) Gnome ---- XXXXXXXXXXXX (12) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXXXX (10) Half-Orc - (0)
Class: Barbarian - (-21) Bard ------ (-17) Cleric ---- (-2) Druid ----- (0) Fighter --- (-4) Monk ------ (0) Paladin --- (-19) Ranger ---- XX (2) Rogue ----- (-8) Sorcerer -- XXXX (4) Wizard ---- XX (2)
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ATTICUS JAEGER
Civilian
TATTOO ARTIST
That day you see the stripper you slept with at the store and you both reach for the melons. Shit.
Posts: 60
MINI INFO - GENDER: Male
MINI INFO - D.O.B.: July 12, 1972
MINI INFO - OCCUPATION: Tattoo Parlor Owner/Artist
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Post by ATTICUS JAEGER on Mar 12, 2013 9:17:33 GMT -8
Cathal is A:
Chaotic Neutral Human Wizard (3rd Level)
Ability Scores: Strength- 11 Dexterity- 12 Constitution- 15 Intelligence- 15 Wisdom- 15 Charisma- 12
Alignment: Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXX (13) Neutral Good ---- XXXXXXXXXXXXXXXX (16) Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18) Lawful Neutral -- XXXXXXXXXXXXX (13) True Neutral ---- XXXXXXXXXXXXXXXX (16) Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18) Lawful Evil ----- XXXXXXXXXX (10) Neutral Evil ---- XXXXXXXXXXXXX (13) Chaotic Evil ---- XXXXXXXXXXXXXXX (15)
Law & Chaos: Law ----- XXXXX (5) Neutral - XXXXXXXX (8) Chaos --- XXXXXXXXXX (10)
Good & Evil: Good ---- XXXXXXXX (8) Neutral - XXXXXXXX (8) Evil ---- XXXXX (5)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXXXXXXXX (12) Elf ------ XXXXXXXX (8) Gnome ---- XXXX (4) Halfling - XX (2) Half-Elf - XXXXXXX (7) Half-Orc - XXXXXXXXXXXX (12)
Class: Barbarian - (-4) Bard ------ (-4) Cleric ---- (-4) Druid ----- XX (2) Fighter --- (0) Monk ------ (-25) Paladin --- (-13) Ranger ---- XXXX (4) Rogue ----- (-6) Sorcerer -- XX (2) Wizard ---- XXXXXX (6)
Seems appropriate. xD
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